Wednesday, December 15, 2010
Sexual Education in SPAAAAAACE!
This one of the weirdest things I've read in a while. Give it a read if you ever wanted to know what hooking up in space, Antarctica or on Mars would be like...
After this month's conference about arsenic-based life, it looks like there will be no Star Trek-esque hybrid children, though. At least not yet.
*hyper-cute Miss Martian by Chou-Roninx via deviantART
Monday, December 13, 2010
The Dawn of a New Adventure...
In 1982 Atari started a contest to promote the release of four new games for their Atari 2600 Console entitled Swordquest. Each game was based on one of the four classic Greek elements (i.e. Earthworld, Fireworld) as well as having a room structure for each based on classical theological elements (The Zodiac, The Tree of Life, etc.) . The concept was that if players were smart enough to decipher the clues in each game they would be eligible for a prize that was custom made by Franklin Mint and valued at $25,000 in 1982 USD. The Earthworld contest had a prize of the"Talisman of Penultimate Truth". Fireworld's prize was "The Chalice of Light". Waterworld's prize was to be the "Crown of Life" and the last game, Airworld, was to have the prize of "The Philosopher's Stone". After these four contests were completed, the champion of each game would compete for "The Sword of Ultimate Sorcery".
Earthworld was released in October of 1982. it came with a gaming manual, cartridge, poster and comic book by DC Comics. Players were to solve the riddles in the game, find the associated clue in the comic book, submit their entry into the contest and pray that Atari would select them to be in the final competition. The final competition consisted of a variated version of Earthworld that the players would have to solve in 90 minutes. The final winner, Steven Bell, was given the Talisman of Penultimate Truth.
The second game, Fireworld, was released in February of 1983. Atari again had the contest but now had many more contestants this time around, so they held a secondary elimination round before Michael Rideout claimed the second treasure, The Chalice of Light.
Fate intervened before the third game's contest came to fruition however. The Video Game Crash of 1983 cause Atari to cancel the tournament at the last minute and the Crown of Life went unclaimed. Similarly, with the whole contest cancelled, The Philosopher's Stone and The Sword of Ultimate Sorcery faded into the echoes of Obscurity. $100,000 worth of treasure, lost for the ages.
Many people have wondered what became of the Lost Treasure of Swordquest. Some say it rests gathering dust in the basement of Atari. An undated picture floating around the internet seems to lead credence to this theory:
Another, more sinister theory stems from Atari's CEO Jack Tramiel.
Born in Poland in the 1920's, Tramiel spent his time during World War II in a garment Factory under German occupation. After being liberated, he emigrated to the US 1947, where he purchased a typewriter company in 1953. From this company he made various connections and founded Commodore Business Machine, which would eventually evolve into the computer producing company the name is known for. After sparking a price war that would leave some of his competitors bankrupt, Tramiel stepped down from Commodore, started his own company (again) and then purchased Atari Inc from Warner Communications. Tremiel decided to pull focus away from marketing and game budgeting leading to the downward spiral of Atari in the light of other consoles, such as the Nintendo Entertainment System. Some employees say that the work environment during this era was volatile and even go so far as to say their careers have been ruined by Tramiel and his sons.
The treasures of Swordquest is most likely in the possession of Jack Tremiel and his sons. But if they aren't, where are they? Are the original two treasures still in the hands of the winners? Have the five items of the trove ever been reunited since they were pulled from the forge in the early 1980's? Have they merely been melted down into a new toilet for Jack Tamiel?
These questions will haunt the original participants and subsequent gaming generations alike. Will we ever know the answers? Someone needs to find the truth. Someone needs to launch a NEW Swordquest...
Monday, November 8, 2010
Mmmm...Gaming Steak!
These pictures remind me of the steak-eating portion of Monster Hunter Tri. Right before some merciless giant bastard humiliates you.
*sigh*
Fuck, that game is hard. Stupid hard.
Monday, October 25, 2010
Wednesday, October 20, 2010
I Got Your Mystic Quest Right Here...
Seems pretty timely considering that the craptastic "American" Final Fantasy: Mystic Quest became available this week for download on Nintendo's Virtual Console.
In the Jungle, the Mighty Jungle...
At today's Mac event, Commandant Jobs unveiled some fairly lackluster updates.
Something about iPhoto. I don't really care since I happily use picasa and flickr. And if I were to pay for something to edit my photos, I would save up until I could afford to get Aperture.
Something about Garage Band, which, again, is boring as I don't play music. I don't even play Rock Band for that matter.
But there were a couple of hopeful glimmers.
Jobs dropped the bomb that they were working on their next OS system: Lion. The biggest advances seem to be aimed at bringing the functionality of an iPad back to the Mac. this means they want to be able to run full-screen apps and have multi-touch control for the macs. If they can incorporate this multitouch into the next generation of Macbook Pros with the Liquidmetal design, the proposed cooling patents and somehow keep the machine from becoming sentient and trying to destroy mankind, it should be a pretty solid machine. But it kind of seems that Jobs has painted himself into a corner with the name of the system. Lion? The king of the jungle? What will they call the next OS afterwards? Sabretooth? Tabby? Or will there be a shift to a new animal-avatar? "Presenting Mac OSX...Koala."
Steve also managed to sneak in his characteristic "Once last thing..." before closing out the hour-and-a-half long schpiel. A newly redesigned Macbook Air. What really caught my attention about these updated models was the complete abandonment of a hard-drive. As of late I have been warming up to Solid-state Drives as the future of storage on computers. They're faster, quieter, cooler, smaller and less prone to mechanical problems than regular disc-based hard-drives. The new Airs instead use flash memory as storage. Consequently they are only able to hold between 64 Gb and 256GB. In a world where Terrabyte storage is becoming more common place and the Petabyte is looming ever closer, this amount of storage is paltry at best. And also, it might just be my own personal experience with the program Flash, but the name itself brings to mind negative connotations. Time will tell if this system will be preferred over regular hardware found in the grown-up version of laptops, or if this was merely the bastard son of a drunken tryst between a Macbook and an iPad.
Overall, it was another bland entry of a Mac Event. I guess I'm just jaded against anything that isn't a mind-blowing hardware revelation. Guess I'll just have to wait until the next generation of workhorse.
Wednesday, October 6, 2010
Friday, October 1, 2010
3DS 3Destroys All!
First off, the 3DS (as the name implies) is 3D. Full-on, stereoscopic 3D, but WITHOUT GLASSES. Suck it, Sony. The 3.53-inch screen provides autostereoscopic 3D with a sliding dial on the side to determine how much depth of field you want or to turn off the 3D completely.
The hardware for this device is pretty great too...for Nintendo. The (boring) facts of this handheld. 3DS sports:
CPU: 2 x 266MHz ARM11
GPU: PICA200 133MHz GPU by DMP
RAM: 64MB
Storage: 1.5GB Flash-based plus available SD card expansion.
Blah, blue, snore. Right? But here's the thing. Below are the specs for Nintendo's last home console: the Gamecube.
CPU: 486 MHz IBM "Gekko" PowerPC CPU
GPU: 62 MHz "Flipper" LSI GPU
RAM: 43 MB total non-unified RAM
Storage: None. All storage is on removable (and easily corrupted) memory cards.
I'm not a scientist or anything, but it seems tome that the new 3DS has more horsepower than the 'Cube. You can run and tell THAT, homeboy.
To be fair though, there have been rumors that the Gamecube had the internal capabilities for 3D way back in 2001, but the cost of the associated monitor was cost-prohibitive
The starting line-up of titles is pretty impressive: (*INHALES*) Kid Icarus, Mega Man, Metal Gear Solid, two Resident Evil titles, Super Street Fighter IV, Paper Mario, Mario Kart, Final Fantasy and 3D re-releases of the Legend of Zelda: Ocarina of Time Star, Fox 64 and (supposedly) Super Mario World.
But the fun doesn't stop there. 3DS will play DS titles (presumably) in 3D.
Chrono Trigger...in 3D. Oh god. It's full of stars!
That's it, right? You're sold. Well shut up for a sec. There's more. Nintendo will be offering a Virtual Console for previous Gameboy and Gameboy Color titles. Kirby's Dreamland, Metroid II, Teenage Mutant Ninja Turtles, Link's Awakening. Now you have no reason not to.
There's also talk that the 3DS will have streaming TV coming to it as well, but only in Japan.
Thursday, September 23, 2010
Dear Santa....
Remember all those years when I asked for a Hoverboard and ONLY a Hoverboard?
Friday, September 17, 2010
Old School Gaming Rekindled
As of late I have been simultaneously enthralled and challenged by the glorious specter of the Angry Video Game Nerd. The premise is simple, a nerd plays old school video games and points out how much they suck. He occasionally reviews some classic mainstream games but mostly it's games that I've never heard of. And I have played a lot of games. More than you think.
Tuesday, August 24, 2010
The Father of Stereoscopic 3D visits Attack of the Show
James Cameron stopped by G4's Attack of the Show to talk a little bit about the upcoming re-release of "Avatar". The re-release will be solely in digital 3D and will include an additional 9-minutes of footage. Cameron also says that there will be more Na'avi lovin'. Pass...
Monday, August 9, 2010
New Mac-1000
Wednesday, August 4, 2010
Slow Tech News Day...
Monday, August 2, 2010
Spam JUSTICE
At long last, vengeance will be mine.
Wednesday, July 28, 2010
3D for the Masses!
Tuesday, July 27, 2010
New Mac Update Makes Me Want to Rob a Bank.
After another year of hibernation, Mac has souped up their line of wallet-shattering Pros. Gizzy talks about it here, but you can scope the new products directly here.
Thursday, July 22, 2010
Avoid Cable Money Traps
Wednesday, July 21, 2010
Stereoscopic 3D is...dying?
Wait, I'm confused.
According to this article on Gizmodo, 3D venues have seen a steady decline in opening weekend grosses since the release of the, apparently, "tentpole" of Stereoscopic 3D features...Avatar.
Let's look at this a little closer. What do four of these six movies have in common? They're CGI kiddie flicks. It's ridiculously easy to make a 3D CGI movie these days. All you have to do is make the CGI film and then render it to two outputs that are slightly off. No actual humans were involved in adding the third dimension.
Avatar was shot in stereoscopic 3D and then incorporated CGI (see above).
In contrast the other Avatar (The Last Airbender) was shot in 2D and then hastily converted to 3D in an effort to combat the evident dismal film. This requires some editor/artist spending many hours in a dark room pushing and pulling the z-axis of the shots and CG in order to get it right. Most conjecture comes to the conclusion that M Night Shamamalama's film was so atrocious that they needed another gimmick to drive attendance up. They decided to do some absolutely-last-minute conversion to 3D to jack up the cost of tickets for an inflated box office gross. So to hold up Airbender as an epitome of 3D films seems ridiculous. Especially since the film itself is terrible. That's like walking up to an outhouse and saying: "Wow, this stinks." No shit, it's an outhouse.
I think the biggest hurdle 3D needs to overcome is finding a universal mount that is as comfortable and slight to be easily used by filmmakers. For epic long shots, yeah, stereoscopic 3D is king. I would love to see Koyaanisqatsi: Life Out of Balance in 3D. But if you want a close-up shot of anything, it takes all kinds of mathamagical calculations to get the two "eyes" to cross effectively. From a production point of view I can see the downside of this technology.
But there have been a few setbacks for the assimilation for stereoscopic 3D into mainstream American cinema. Because of the previously mentioned hassle of 3D rigs Marvel has passed on shooting the forth-coming Thor and Captain America films in 3D, instead opting for the post-production option of conversion. Although this might result in lack-luster effects as seen in this year's Clash of the Titans, it is a step in the right direction and a stark contrast to DC/Warner Brothers' anti-3D stance as decreed by their de-facto patriarch, Christopher Nolan. I personally think that The Dark Knight actually could have pulled off some decent 3D shots if they had applied themselves. But this, of course, is blasphemous.
At any rate, I think the first time we will really see the emergence of decent 3D films is when low-budget stereoscopic equipment becomes available to the plebeian auteurs. Hopefully Red will break through and save it before it falls back to the interest level of anaglyphic 3D.
And a special FU to the 3D faithful with that picture of anaglyphic glasses in their article. Props Gizzy.